Space Fighter 85
This is an entry for Micro Jam #44.
Controls:
- Mouse movement to fly
- LMB = Fire lasers
- RMB = Countermeasures
Point of the game:
- Kill the enemy spacecraft with your lasers. Shooting them in the back does more damage.
- Avoid being shot by their missiles. If a missile hits you near the center of the cockpit view where the center reticle system is, then you will take 1 damage.
- If you are locked, then someone is behind you (see the radar). You must break the lock soon or else he will fire a locked missile.
- If you are launched upon by a locked missile, your only hope is to use countermeasures before it hits you. Immediately press RMB.
Radar:
- Triangles are enemy ships.
- Red means they are in your view or above you.
- Blue means they are below you.
- If the triangles are above the radar line, they are in front of you.
- If the triangles are below the radar line, they are behind you.
Credits:
- BibleClinger (programming)
- shellrider (graphics)
- NitroViper (audio)
| Status | In development |
| Platforms | HTML5 |
| Authors | BibleClinger, shellrider, NitroViper |
| Genre | Shooter |
| Made with | Unity |
| Tags | bclib, microjam, minimicro, miniscript |


Comments
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Very cool game — quite different from most game jam games! It was a little difficult to control. Also a 3D-ish "holotank" type radar display might be easier to understand than the square red/blue radar. But I understand it was a game jam, and you only had so much time! I hope you'll keep developing this; it's a really cool concept.